PENERAPAN GAMIFIKASI BERBASIS EDUCANDY DAN WORDWALL DENGAN MODEL DISCOVERY LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN RESILIENSI MATEMATIS SISWA.
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| Item Type: | Thesis |
|---|---|
| Uncontrolled Keywords: | Kata Kunci: Gamifikasi, Educandy, Wordwall, Discovery Learning, Berpikir Kritis Resiliensi Matematis. |
| Subjects: | Q Science > QA Mathematics |
| Depositing User: | Tata Tata Tata |
| Date Deposited: | 30 Apr 2026 07:32 |
| Last Modified: | 30 Apr 2026 07:32 |
| URI: | https://repository.institutpendidikan.ac.id/id/eprint/2802 |
